Hasbro Pulse Con 2022 was a virtual convention showcasing products and media from Hasbro's brands and products from Fortnite, Marvel and Star Wars and more.
Project Overview
My role in the production was to provide hands-on support to artists at Marvel studios and Disney validating asset performance within Unreal Engine and give feedback on asset topology.
Python
FBX, USDZ
Performance and Profiling
Wrote a blender plugin in Python to be used internally within Mobeon to import FBX assets directly from the Blender editor to Unreal Engine. This improved the art team's productivity by 40%.
Ensured the smooth running of the live production with no drop in frame rate by giving feedback on asset performance to artists at Marvel Studios and Disney.
Filmed the prerendered cinematics within Unreal using the Sequencer tool.
Fixed several issues faced while importing assets from other tools like Maya into Unreal Engine such as missing and displaced meshes, and improper physics.
Used LiveLink to stream real-time mocap data to Unreal Engine.
Calibrated motion tracking systems (vive tracker, and vive controller) to accurately track camera movements within the virtual set.
Want to work together?
If you like what you see and want to work together, get in touch!