I’m an interactive 3D designer, as well as an electrical engineer in the making. I love programming in C/C++ and Python, whether it's programming in Unreal Engine or writing firmware code, it's my bread and butter.
After doing some work in machine learning, I learned about the world of interactive 3D and got my hands dirty with Unreal Engine. Since then, I've written my own Ray Tracing Renderer from scratch and started working for a production studio that makes use of real-time rendering.
After graduating from high school, I took two gap years to understand the world of startups and the tech ecosystem. In my first year, I spent my time being involved at an incubator where I developed skills such as web and app development, and worked with startups on a project-basis.
In my second year, I worked at a startup, in the HR industry, full-time as a machine learning intern. In my time there, I...
I would love to hear from you about anything you want to know more about.